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Zombie rare harbinger.fw

"Handle with care!"


Summary

No enclave of Survivors is safe. The Harbinger signals explosive doom!

  • Explodes and greatly damages everything nearby
  • The explosion hurts Humans and Zombies alike
  • Don't let him die or attack near your Horde!

Visual Appearance

  • A zombie in a red jumpsuit with a "flammable warning" sign strapped to his waist.
  • He has two propane tanks taped to his arms which cause him to explode.
  • Like all "fast zombies" (runner, stuntman, etc) he has his eyes covered.

Strategy

  • Try placing him around a corner or behind a wall with large amounts of humans packed behind them.
  • If you are willing to sacrifice a few drones then spawning ~40 or so drones then have them move towards slow attacking units such as Snipers, Firefighters, Outlaws, Handymen, etc... and spawning a Harbinger just as they get to the target can be a great way of removing a crowd.
  • Spawn the Harbinger and then use the flare on a group of humans may be a great way to make precision damage.
  • If you use Drone Geyser on a group of hard to reach humans then spawn a Harbinger just as the zombies come up from the ground. This is a good way of clearing out those humans who would otherwise give you problems.

Trivia

  • This unit can't be revived with the Mortician when killed, no matter who killed him (e.g himself or a human).
  • If he suicides then it won't count as a death to the "Unit survival bonus", it is still possible to get 100% as long as he wasn't killed by a human, only if he kills himself.
  • The word "Harbinger" means "a person or thing that announces or signals the approach of another". This seems appropriate for this unit as his explosion would signal the approach of the zombie horde.

Perks

Level 3

  • Itchy Finger - 5% chance to deal 200% damage

Level 10

  • Volatility - Increases area of effect by 50%
  • Flashpoint - Increases movement speed by 45%

Level 20

  • Decreased Deployment I - Decreases deployment cooldown

Level 30

  • Rapid Decompression - Dodges 50% of incoming attacks
  • Nuclear explosion - Occasionally explodes for an extra 50% damage

Level 40

  • Decreased Deployment II - Further decreases deployment cooldown

Level 50

  • Safe Handling - Explosion does not harm other zombies
  • Cheat Death - Occasionally lives through the explosion

Speed Deployment Cooldown Dodge AoE radius
25 (36 with Flashpoint) 25s 25% (50% with Rapid Decompression) 10 (15 with Volatility)
Level Health Damage Building Damage
1 12 72 30
2 17 99 41
3 23 131 56
4
5 39 218 93
6
7 60 335 144
8 74 405 174
9 88 482 208
10 104 566 244
11 120 656 284
12 138 750 324
13
14 177 952 412
15 197 1056 458
16
17
18
19
20 299 1582 689
21
22
23
24
25
26
27
28
29
30 464 2421 1060
31
32
33
34
35
36 526 2734 1199
37 534 2775 1217
38 542 2812 1234
39
40
41
42
43
44
45
46
47
48
49
50

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