Glossary[]
Brains Infected only | Required to fight campaigns, raids, faction wars, and pvp.
Used for research. |
---|---|
Cans Survivor only | Required to fight campaigns, raids, faction wars, and pvp.
Used for research. |
Cities | The missions and raids used to collect the in
game currency of food/brains and crates/DNA. |
Coins | Used to purchase unit packs and supplies |
Crates Survivor only | Gained from raids, faction wars, and pvp.
Used for upgrading units. |
DNA Infected only | Gained from raids, faction wars, and pvp.
Used for upgrading units. |
Drone Geyser Infected only | Spawns drones from beneath the ground |
Flare | Directs infected units to a certain area |
Guild Bars | Used for guilds to buy unit packs, raids, and
extend raid timers |
Guild Inventory | A collective amount of cans/crates/brains/DNA, and unit
packs from the guild |
Infected | The zombie players found in game
(mainly offensive game play) |
Molotov Cocktail Survivor only | Used to burn infected units |
Stim-Z | Increases unit stats (damage and dodge) and heals units
when applied |
Survivors | The human players found in game
(mainly defensive game play) |